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Three-dimensional surface topography
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ISBN: 1281035505 9786611035501 0080542980 1857180267 Year: 2000 Publisher: London : Penton,

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Abstract

This fully illustrated text explains the basic measurement techniques, describes the commercially available instruments and provides an overview of the current perception of 3-D topography analysis in the academic world and industry, and the commonly used 3-D parameters and plots for the characterizing and visualizing 3-D surface topography. It also includes new sections providing full treatment of surface characterization, filtering technology and engineered surfaces, as well as a fully updated bibliography.

Advanced techniques for assessment surface topography
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ISBN: 128103553X 9786611035532 1417526378 0080526527 9781417526376 9781903996119 1903996112 Year: 2003 Publisher: London Sterling, VA Kogan Page Science

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This publication deals with the latest developments in the field of 3D surface metrology and will become a seminal text in this important area. It has been prepared with the support of the European Community's Directorate General XII and represents the culmination of research conducted by 11 international partners as part of an EU-funded project. The aim of the project is to inform standards bodies of the possibilities that exist for a new international standard covering the field of 3D surface characterisation.The book covers a description of the proposed 3D surface parameters


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Unity® Virtual Reality Development with VRTK4
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ISBN: 9781484279335 Year: 2022 Publisher: Berkeley, CA Apress :Imprint: Apress

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Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR.


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Unity virtual reality development with VRTK4 : a no-coding approach to developing immersive VR experiences, games, & apps
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ISBN: 1484279328 1484279336 Year: 2022 Publisher: Berkeley, California : Apress L. P.,

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Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR.

Light shadow space : architectural rendering with Cinema 4d
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ISBN: 1281217123 9786611217129 3211693815 3211487611 3211998918 Year: 2008 Publisher: Vienne ; New York : Springer,

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The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools - both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D[registered] software that creates a realistic spatial impression. The tutorials are complemented by a chapter o


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Techniques for 3-D machine perception
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ISBN: 0444879013 0444600221 1299282512 9780444879011 9781299282513 9780444600226 Year: 1986 Volume: 3 Publisher: Amsterdam New York New York, N.Y., U.S.A. North-Holland Sole distributors for the U.S.A. and Canada, Elsevier Science Pub. Co.

Point-based graphics
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ISBN: 1281119008 9786611119003 0080548822 0123706041 Year: 2007 Publisher: Amsterdam ; Boston : Morgan Kaufmann,

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The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry

Object recognition in man, monkey, and machine
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ISBN: 0262700700 0262287609 0585090084 9780262287609 9780585090085 9780262700702 Year: 1998 Publisher: Cambridge, Mass. : MIT Press,

Three dimensional applications in Geographical Information Systems
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ISBN: 0850667763 Year: 1993 Publisher: London Taylor and Francis

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